ioquake3   dev

Using pipes between engine and python (1)
Medikit change and icons (3)
PSVITA port, help needed (1)
.md3 issue loading model texture in gtk 1.6.5 (5)
Can I do a commercial project with this engine? (2)
Running Engine without graphics and uncapped frame rate (5)
Question about config files and GPL (5)
World camera orientation matrix? (2)
Quake 3 Lag Compensation Mod (3)
Very specific question about bg_lib.c readability (4)
Pill collision model for player (8)
(io)quake3 developers for hire? (1)
Trap_* prefix on functions? (4)
Reducing code duplication between client and server (2)
Remove virtual machine? (3)
Rendering code for main game menu (3)
Can't compile ioq3 on MacOS (2)
Running into a problem improving railtrails (3)
Could not load default.cfg (3)
Lightmap width and height of size 0 (5)
Anticheat software that violates the GPL (8)
Put client to spectator? (3)
Determining when player joins a new team (2)
TOW Missile for RPG (3)
Questions about GL2 / renderer2 (5)
Storing players' team numbers (3)
Sv_maxclients latched (7)
Could not find include file <stdio.h> (4)
Ioq3ded & OSP spectator bug (8)
Instantly awaiting gamestate (3)