ioquake3   dev


Topic Replies Created
Can't get item to spawn on players at startup 4 March 2, 2018
Using pipes between engine and python 1 March 18, 2018
Medikit change and icons 3 March 7, 2018
PSVITA port, help needed 1 March 13, 2018
.md3 issue loading model texture in gtk 1.6.5 5 March 12, 2018
Can I do a commercial project with this engine? 2 March 9, 2018
Running Engine without graphics and uncapped frame rate 5 March 9, 2018
Question about config files and GPL 5 February 24, 2018
World camera orientation matrix? 2 February 23, 2018
Quake 3 Lag Compensation Mod 3 February 19, 2018
Very specific question about bg_lib.c readability 4 December 27, 2017
Pill collision model for player 8 August 14, 2017
(io)quake3 developers for hire? 1 December 16, 2017
Trap_* prefix on functions? 4 November 15, 2017
Reducing code duplication between client and server 2 November 15, 2017
Remove virtual machine? 3 November 13, 2017
Rendering code for main game menu 3 November 13, 2017
Can't compile ioq3 on MacOS 2 October 30, 2017
Running into a problem improving railtrails 3 October 2, 2017
Could not load default.cfg 3 September 28, 2017
Lightmap width and height of size 0 5 August 23, 2017
Anticheat software that violates the GPL 8 August 18, 2017
Put client to spectator? 3 July 18, 2017
Determining when player joins a new team 2 June 9, 2017
TOW Missile for RPG 3 June 26, 2017
Questions about GL2 / renderer2 5 May 16, 2017
Storing players' team numbers 3 June 6, 2017
Sv_maxclients latched 7 May 23, 2017
Could not find include file <stdio.h> 4 May 12, 2017
Ioq3ded & OSP spectator bug 8 May 16, 2017