ioquake3   dev


Topic Replies Created
Essential links for beginners 3 October 31, 2014
Category definition for dev 1 February 20, 2014
Support for low-res textures 5 March 17, 2019
Entity flags aren't being transmitted 7 January 27, 2019
Maverick Model 3D 2 September 7, 2018
How to increase displayed map name length in TA? 1 December 21, 2018
Built from Makefile, launches with sound and black screen on macOS 3 November 8, 2018
Questions about Bot Activities in game 1 November 5, 2018
Can I use ioquake engine with openarena .pk3? 2 October 6, 2018
How to get data from game into a text file or database 16 October 15, 2018
Making a Mod, got a few questions. Help is appreciated 2 October 25, 2018
Ioquake3 and openarena compiling to shared libraries in linux 4 October 7, 2018
How to make a mod? 1 October 3, 2018
Use ttf font in a standalone game 4 September 7, 2018
Get value of a variable from q3config.cfg 3 September 7, 2018
Re-texturing project 14 December 31, 2017
Higher-resolution lightmaps? 26 April 29, 2015
Trouble running ioq3-source mod on vanilla Q3 7 August 5, 2018
New filesystem project 44 January 24, 2017
(Re)Texturing project, anyone? 13 October 27, 2016
Current status of iqm/md5 models? 14 July 14, 2018
Override map item respawn time? 3 July 14, 2018
How to get server status with Python? 4 May 28, 2018
Change to specular maps? 13 May 12, 2018
Flexible HUD Mod for ioq3 10 November 23, 2017
Compiling, but code changes not applying 6 October 4, 2014
Seeking osp colors source code or liking 2 April 4, 2018
Special procedures to create a pk3? 12 April 11, 2018
Compile ioquake3 with opengl1 as default 2 April 10, 2018
Rocket Jump Damage! 7 April 10, 2017