ioquake3   dev


Essential links for beginners (3)
Category definition for dev (1)
Very specific question about bg_lib.c readability (4)
Pill collision model for player (8)
(Re)Texturing project, anyone? (12)
Re-texturing project (3)
Flexible HUD Mod for ioq3 (6)
(io)quake3 developers for hire? (1)
Trap_* prefix on functions? (4)
Reducing code duplication between client and server (2)
Remove virtual machine? (3)
Rendering code for main game menu (3)
Can't compile ioq3 on MacOS (2)
Running into a problem improving railtrails (3)
Could not load default.cfg (3)
Rocket Jump Damage! (6)
New filesystem project ( 2 ) (21)
Lightmap width and height of size 0 (5)
Anticheat software that violates the GPL (8)
Put client to spectator? (3)
Determining when player joins a new team (2)
TOW Missile for RPG (3)
Questions about GL2 / renderer2 (5)
Storing players' team numbers (3)
Sv_maxclients latched (7)
Could not find include file <stdio.h> (4)
Ioq3ded & OSP spectator bug (8)
Instantly awaiting gamestate (3)
Removing _GIT_ from build information (3)
Implementing soft particles (6)