ioquake3   dev

Essential links for beginners (3)
Category definition for dev (1)
Compiling, but code changes not applying (6)
Seeking osp colors source code or liking (2)
Special procedures to create a pk3? (12)
Compile ioquake3 with opengl1 as default (2)
New filesystem project ( 2 ) (39)
Rocket Jump Damage! (7)
Can't get item to spawn on players at startup (4)
Using pipes between engine and python (1)
Medikit change and icons (3)
PSVITA port, help needed (1)
.md3 issue loading model texture in gtk 1.6.5 (5)
Can I do a commercial project with this engine? (2)
Running Engine without graphics and uncapped frame rate (5)
Question about config files and GPL (5)
World camera orientation matrix? (2)
Quake 3 Lag Compensation Mod (3)
Re-texturing project (5)
Very specific question about bg_lib.c readability (4)
Pill collision model for player (8)
(Re)Texturing project, anyone? (12)
Flexible HUD Mod for ioq3 (6)
(io)quake3 developers for hire? (1)
Trap_* prefix on functions? (4)
Reducing code duplication between client and server (2)
Remove virtual machine? (3)
Rendering code for main game menu (3)
Can't compile ioq3 on MacOS (2)
Running into a problem improving railtrails (3)