# ioquake3

**URL:** https://discourse.ioquake.org/c/ioquake3/2.md?page=1

[Latest](https://discourse.ioquake.org/latest.md) · [Categories](https://discourse.ioquake.org/categories.md)

**Page:** 2

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## [Empty md3 file to replace the one in the start menu](https://discourse.ioquake.org/t/empty-md3-file-to-replace-the-one-in-the-start-menu/3099)

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**Author:** [@ontru](https://discourse.ioquake.org/u/ontru)\
**Replies:** 1\
**Last updated:** [October 12, 2025, 5:21pm UTC](https://discourse.ioquake.org/t/empty-md3-file-to-replace-the-one-in-the-start-menu/3099 "2025-10-12T17:21:55Z")

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Hello! I’m currently working on a little club map project for Quake 3 and also trying to put together my own small patch/mod with retextured and recolored assets. For the main menu, I’d like to replace the default logo …

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## [Question about the camera view](https://discourse.ioquake.org/t/question-about-the-camera-view/3100)

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**Author:** [@tadatomix](https://discourse.ioquake.org/u/tadatomix)\
**Replies:** 2\
**Last updated:** [October 5, 2025, 1:22am UTC](https://discourse.ioquake.org/t/question-about-the-camera-view/3100 "2025-10-05T01:22:47Z")

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Hello, I’m thinking about some making a 3rd person game that would run on older systems, so I decided that maybe ioquake would be a good start. Does the engine support 3rd person view with an othographic camera? Thank yo…

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## [Update: Resolved! macOS Tahoe Audio Workaround](https://discourse.ioquake.org/t/update-resolved-macos-tahoe-audio-workaround/3101)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [October 4, 2025, 11:47pm UTC](https://discourse.ioquake.org/t/update-resolved-macos-tahoe-audio-workaround/3101 "2025-10-04T23:47:21Z")

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Originally published at: Update: Resolved! macOS Tahoe Audio Workaround – ioquake3 Update: this issue has been resolved with macOS Tahoe 26.2 You can now switch back to OpenAL, after updating to 26.2, with either the…

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## [Quake 3 On Sale thread](https://discourse.ioquake.org/t/quake-3-on-sale-thread/740)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 31\
**Last updated:** [September 29, 2025, 11:29pm UTC](https://discourse.ioquake.org/t/quake-3-on-sale-thread/740 "2025-09-29T23:29:38Z")

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If you want to play ioquake3, you’ll need to buy a copy of Quake 3 and Team Arena to use with ioquake3. The source code for the game is free, but the game itself is not free. You can support ioquake3 by using our affilia…

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## [Quake 3 is Discounted for Autumn](https://discourse.ioquake.org/t/quake-3-is-discounted-for-autumn/3098)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [September 29, 2025, 11:32pm UTC](https://discourse.ioquake.org/t/quake-3-is-discounted-for-autumn/3098 "2025-09-29T23:32:35Z")

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Originally published at: Quake 3 is Discounted for Autumn – ioquake3 Steam’s Autumn sale is going on now, which means everyone has Quake 3 discounted. In order to play Quake 3 and Team Arena you’ll need to buy a copy…

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## [Game Server Hosts: Please Do Not Spam the Directory Server with Fake Game Servers](https://discourse.ioquake.org/t/game-server-hosts-please-do-not-spam-the-directory-server-with-fake-game-servers/3096)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [September 21, 2025, 3:46am UTC](https://discourse.ioquake.org/t/game-server-hosts-please-do-not-spam-the-directory-server-with-fake-game-servers/3096 "2025-09-21T03:46:50Z")

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Originally published at: Game Server Hosts: Please Do Not Spam the Directory Server with Fake Game Servers – ioquake3 One of the discussions that has come up after our recent move to the mpdirectory server software h…

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## [Macos 26 Tahoe - ioquake3 No Sound](https://discourse.ioquake.org/t/macos-26-tahoe-ioquake3-no-sound/3094)

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**Author:** [@Max](https://discourse.ioquake.org/u/Max)\
**Replies:** 6\
**Last updated:** [September 17, 2025, 4:03pm UTC](https://discourse.ioquake.org/t/macos-26-tahoe-ioquake3-no-sound/3094 "2025-09-17T16:03:23Z")

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I have an M4 MacBook Pro - ioquake3 has run great for - well always - but I just upgraded to macOS Tahoe 26 and there is no in game sound. Also when moving around the menus the click/dink sound is not there. The only sou…

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## [Struggling with getting Quake 3 Fortress Beta1H to work](https://discourse.ioquake.org/t/struggling-with-getting-quake-3-fortress-beta1h-to-work/3093)

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**Author:** [@KarpQ3](https://discourse.ioquake.org/u/KarpQ3)\
**Replies:** 6\
**Last updated:** [September 17, 2025, 3:40pm UTC](https://discourse.ioquake.org/t/struggling-with-getting-quake-3-fortress-beta1h-to-work/3093 "2025-09-17T15:40:07Z")

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Hello! i’m using ioquake3 on my mac, trying to get Quake 3 Fortress Beta1H to work. ioquake3 is setup correctly, the game works fine, but I can’t get the mod to appear in the mods section in-game. I’m putting the q3f fil…

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## [Quake3 Team Arena - How does one increase the number of maps shown in the menu](https://discourse.ioquake.org/t/quake3-team-arena-how-does-one-increase-the-number-of-maps-shown-in-the-menu/3090)

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**Author:** [@cet](https://discourse.ioquake.org/u/cet)\
**Replies:** 7\
**Last updated:** [September 8, 2025, 8:28pm UTC](https://discourse.ioquake.org/t/quake3-team-arena-how-does-one-increase-the-number-of-maps-shown-in-the-menu/3090 "2025-09-08T20:28:30Z")

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I have spent 30+ hours looking for how I can increase the number of maps shown in the TA menu for multiplayer. I run a server for my friends. I have read that it is hard coded. I found a post from 2018 ( Maps disappeari…

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## [Game Server Hosts: Please Make Sure Your Servers are Updated](https://discourse.ioquake.org/t/game-server-hosts-please-make-sure-your-servers-are-updated/3089)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [August 31, 2025, 6:26am UTC](https://discourse.ioquake.org/t/game-server-hosts-please-make-sure-your-servers-are-updated/3089 "2025-08-31T06:26:12Z")

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Originally published at: Game Server Hosts: Please Make Sure Your Servers are Updated – ioquake3 Game servers report their ip address and other server details to our directory server in order for you to find them. Wh…

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## [Can't open the console](https://discourse.ioquake.org/t/cant-open-the-console/3087)

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**Author:** [@Dangertits](https://discourse.ioquake.org/u/Dangertits)\
**Replies:** 1\
**Last updated:** [August 24, 2025, 6:47pm UTC](https://discourse.ioquake.org/t/cant-open-the-console/3087 "2025-08-24T18:47:49Z")

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I just installed ioquake 3, I followed every step on the Players Guide and the game works fine except i cant open the console command the “~” button doesn’t work anymore i tried every button it doesn’t open how am i goin…

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## [Every time I launch Quake 3 it seems fine until I hit anything on the menu. From singleplayer to exit, every time I click on something the frame rate drops to about half a frame a second. How do I fix this, I cant find a fix anywhere else](https://discourse.ioquake.org/t/every-time-i-launch-quake-3-it-seems-fine-until-i-hit-anything-on-the-menu-from-singleplayer-to-exit-every-time-i-click-on-something-the-frame-rate-drops-to-about-half-a-frame-a-second-how-do-i-fix-this-i-cant-find-a-fix-anywhere-else/1997)

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**Author:** [@baibars\_amr](https://discourse.ioquake.org/u/baibars_amr)\
**Replies:** 13\
**Last updated:** [August 24, 2025, 8:00am UTC](https://discourse.ioquake.org/t/every-time-i-launch-quake-3-it-seems-fine-until-i-hit-anything-on-the-menu-from-singleplayer-to-exit-every-time-i-click-on-something-the-frame-rate-drops-to-about-half-a-frame-a-second-how-do-i-fix-this-i-cant-find-a-fix-anywhere-else/1997 "2025-08-24T08:00:57Z")

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how to fix it because i am being pissed off

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## [Breaking Changes: ioquake3 Switching to CMake; Makefile Deprecated](https://discourse.ioquake.org/t/breaking-changes-ioquake3-switching-to-cmake-makefile-deprecated/2100)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [August 12, 2025, 11:07am UTC](https://discourse.ioquake.org/t/breaking-changes-ioquake3-switching-to-cmake-makefile-deprecated/2100 "2025-08-12T11:07:29Z")

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Originally published at: Breaking Changes: ioquake3 Switching to CMake; Makefile Deprecated – ioquake3 Here’s the quick summary: Thanks to Tim Angus, ioquake3 now supports CMake! If you want to compile from source fo…

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## [Help, do you know about PhysX and vs2022?](https://discourse.ioquake.org/t/help-do-you-know-about-physx-and-vs2022/2103)

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**Author:** [@ErqiSource](https://discourse.ioquake.org/u/ErqiSource)\
**Replies:** 0\
**Last updated:** [August 14, 2025, 3:04am UTC](https://discourse.ioquake.org/t/help-do-you-know-about-physx-and-vs2022/2103 "2025-08-14T03:04:56Z")

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I’m trying to integrate PhysX into the engine, but I’m having this problem generating a solution, hope someone answers, thank you

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## [20 years of ioquake3](https://discourse.ioquake.org/t/20-years-of-ioquake3/2099)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [August 9, 2025, 8:41pm UTC](https://discourse.ioquake.org/t/20-years-of-ioquake3/2099 "2025-08-09T20:41:28Z")

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Originally published at: 20 years of ioquake3 – ioquake3 On August 25th, 2005 the initial commits were made using svn to icculus.org for the earliest version of ioquake3 based on the Quake 3 source code id software g…

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## [Ioquake3 roadmap](https://discourse.ioquake.org/t/ioquake3-roadmap/2097)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [August 9, 2025, 9:49am UTC](https://discourse.ioquake.org/t/ioquake3-roadmap/2097 "2025-08-09T09:49:58Z")

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There is an ancient file in the ioquake3 source tree called TODO that cataloged some of our early ambitions, and this file was later put on the wiki since it made more sense to be there instead of “wasting” commits. I wa…

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## [Ioquake3 NotToDo](https://discourse.ioquake.org/t/ioquake3-nottodo/2098)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [August 9, 2025, 10:04am UTC](https://discourse.ioquake.org/t/ioquake3-nottodo/2098 "2025-08-09T10:04:52Z")

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Well, here’s the anti-TODO, the NotToDo from the old wiki, and referenced from the Ioquake3 roadmap can’t say if these are all as wise anymore and the tone is wild. I was around 20 years younger when I wrote most of this…

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## [Fundraiser for Jennell Jaquays’ Heathcare and Funeral Expenses](https://discourse.ioquake.org/t/fundraiser-for-jennell-jaquays-heathcare-and-funeral-expenses/1920)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [January 11, 2024, 4:59am UTC](https://discourse.ioquake.org/t/fundraiser-for-jennell-jaquays-heathcare-and-funeral-expenses/1920 "2024-01-11T04:59:39Z")

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Originally published at: Fundraiser for Jennell Jaquays’ Heathcare and Funeral Expenses – ioquake3 Jennell Jaquays was one of the key level designers for Quake 3: Arena and worked on many other games as well. Her wor…

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## [Quake 3 Discounted for QuakeCon](https://discourse.ioquake.org/t/quake-3-discounted-for-quakecon/2081)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 1\
**Last updated:** [August 2, 2025, 11:25am UTC](https://discourse.ioquake.org/t/quake-3-discounted-for-quakecon/2081 "2025-08-02T11:25:06Z")

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Originally published at: Quake 3 Discounted for QuakeCon – ioquake3 If you’ve been thinking of trying ioquake3 out but needed a copy of Quake 3. Now’s your chance to get Quake 3 at a discount as Bethesda’s QuakeCon i…

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## [Team Arena - Hunk\_Alloc failed on 1439424 despite upping com\_hunkMegs](https://discourse.ioquake.org/t/team-arena-hunk-alloc-failed-on-1439424-despite-upping-com-hunkmegs/2077)

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**Author:** [@FingerSoup](https://discourse.ioquake.org/u/FingerSoup)\
**Replies:** 1\
**Last updated:** [July 9, 2025, 3:08am UTC](https://discourse.ioquake.org/t/team-arena-hunk-alloc-failed-on-1439424-despite-upping-com-hunkmegs/2077 "2025-07-09T03:08:11Z")

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Hi. New here. I’ve searched the Hunk\_Alloc error, and I’ve attempted to set com\_hunkMegs to 128. I’ve tried to go for overkill by pushing it to 256, and even 512, to no avail. Still fails with the same error. I have…

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## [How to install Team Arena?](https://discourse.ioquake.org/t/how-to-install-team-arena/211)

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**Author:** [@1alan\_headrick](https://discourse.ioquake.org/u/1alan_headrick)\
**Replies:** 9\
**Last updated:** [June 23, 2025, 11:58pm UTC](https://discourse.ioquake.org/t/how-to-install-team-arena/211 "2025-06-23T23:58:15Z")

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## [Weird reflections on sprites?!](https://discourse.ioquake.org/t/weird-reflections-on-sprites/2033)

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**Author:** [@hmn1](https://discourse.ioquake.org/u/hmn1)\
**Replies:** 7\
**Last updated:** [June 15, 2025, 8:47pm UTC](https://discourse.ioquake.org/t/weird-reflections-on-sprites/2033 "2025-06-15T20:47:28Z")

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Hello :smiley: I am wondering about this: When I start my mod with ioquake3 I see strange reflections on sprites. For example fences and plants… And it looks like this: This weird reflections aren’t there in normal …

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## [Would anyone be willing to make me a mod?](https://discourse.ioquake.org/t/would-anyone-be-willing-to-make-me-a-mod/1950)

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**Author:** [@Titchgamer](https://discourse.ioquake.org/u/Titchgamer)\
**Replies:** 1\
**Last updated:** [June 11, 2025, 8:17pm UTC](https://discourse.ioquake.org/t/would-anyone-be-willing-to-make-me-a-mod/1950 "2025-06-11T20:17:48Z")

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Hi All, After my previous thread Nuclear Monster suggested the best solution to my issue would be a custom made mod. Sadly I lack the skills and knowledge for that kind of thing so I was wondering if someone may be abl…

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## [Way to Disable the escape key/menu system?](https://discourse.ioquake.org/t/way-to-disable-the-escape-key-menu-system/2011)

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**Author:** [@Titchgamer](https://discourse.ioquake.org/u/Titchgamer)\
**Replies:** 1\
**Last updated:** [June 11, 2025, 12:10pm UTC](https://discourse.ioquake.org/t/way-to-disable-the-escape-key-menu-system/2011 "2025-06-11T12:10:35Z")

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Hi all, I was wondering is there a way I can disable access to the in game menu of the game while its running? Either by disabling the menu completely or just disabling the escape key so it cant be accessed? Ideally I…

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## [Quick join button from main menu?](https://discourse.ioquake.org/t/quick-join-button-from-main-menu/2032)

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**Author:** [@hmn1](https://discourse.ioquake.org/u/hmn1)\
**Replies:** 4\
**Last updated:** [June 11, 2025, 12:05pm UTC](https://discourse.ioquake.org/t/quick-join-button-from-main-menu/2032 "2025-06-11T12:05:11Z")

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If somebody could help me, here is my problem: I am trying to figure out how to set a UI menu button for quick joining a server from main menu. I made the quick join button but the function does not work. It always sets…

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## [Linux and Windows ioquake3 Builds Updated](https://discourse.ioquake.org/t/linux-and-windows-ioquake3-builds-updated/2064)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 3:16am UTC](https://discourse.ioquake.org/t/linux-and-windows-ioquake3-builds-updated/2064 "2025-06-11T03:16:09Z")

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Originally published at: Linux and Windows ioquake3 Builds Updated – ioquake3 Linux and Windows builds for ioquake3 have been updated to new versions on our downloads page and our itch page if you prefer downloading …

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## [Instantly awaiting gamestate](https://discourse.ioquake.org/t/instantly-awaiting-gamestate/895)

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**Author:** [@sentry](https://discourse.ioquake.org/u/sentry)\
**Replies:** 3\
**Last updated:** [June 9, 2025, 12:53pm UTC](https://discourse.ioquake.org/t/instantly-awaiting-gamestate/895 "2025-06-09T12:53:45Z")

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With q3/ioq3, it normally takes 3 seconds for the "awaiting challenge" message to turn into awaiting gamestate. However, there are servers like (ctf.cromctf.com) where it instantly connects. There's also a fork of ioq3…

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## [GLSL \>3.10 limiting at compile time?](https://discourse.ioquake.org/t/glsl-3-10-limiting-at-compile-time/2045)

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**Author:** [@James\_Lyons](https://discourse.ioquake.org/u/James_Lyons)\
**Replies:** 2\
**Last updated:** [May 26, 2025, 12:50pm UTC](https://discourse.ioquake.org/t/glsl-3-10-limiting-at-compile-time/2045 "2025-05-26T12:50:38Z")

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Is there a complier flag to limit GLSL to 3.00 when compiling?

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## [I am noob in compiling ioquake3 from source help please WinXP](https://discourse.ioquake.org/t/i-am-noob-in-compiling-ioquake3-from-source-help-please-winxp/2035)

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**Author:** [@q3player](https://discourse.ioquake.org/u/q3player)\
**Replies:** 0\
**Last updated:** [April 23, 2025, 8:01am UTC](https://discourse.ioquake.org/t/i-am-noob-in-compiling-ioquake3-from-source-help-please-winxp/2035 "2025-04-23T08:01:59Z")

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Want to play ioQuake3 on WindowsXP 32bit but i dont understand how to build from source myself. Can anyone share exe files please? with openGL 1

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## [\[REQUEST\] BunnyHop / AutoHop for SpearMint / ioquake3, can you add it please?](https://discourse.ioquake.org/t/request-bunnyhop-autohop-for-spearmint-ioquake3-can-you-add-it-please/2030)

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**Author:** [@SolivaN](https://discourse.ioquake.org/u/SolivaN)\
**Replies:** 3\
**Last updated:** [March 31, 2025, 12:06am UTC](https://discourse.ioquake.org/t/request-bunnyhop-autohop-for-spearmint-ioquake3-can-you-add-it-please/2030 "2025-03-31T00:06:03Z")

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I know some hate it. Quake Champions and Quake Live has it feature incorporated. For me (and at least many others) autohop/bunnyhop are very comfortable, because i don’t need to constantly press the space (or whatever …

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