# Doom 3

**URL:** https://discourse.ioquake.org/c/doom-3/8.md

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## [About the Doom 3 category](https://discourse.ioquake.org/t/about-the-doom-3-category/250)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0

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This is where you can discuss the various Doom 3 projects.

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## [What's going on with the project?](https://discourse.ioquake.org/t/whats-going-on-with-the-project/430)

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**Author:** [@Manoa](https://discourse.ioquake.org/u/Manoa)\
**Replies:** 2\
**Last updated:** [January 15, 2015, 4:39am UTC](https://discourse.ioquake.org/t/whats-going-on-with-the-project/430 "2015-01-15T04:39:09Z")

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hi, I checked out the website and didn't find any information about the project, I heard there were some new, better shaders created for doom 3 (but I have no idea how to use them in order to replace the existing doom 3 …

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## [How to unpack and then compress Doom 3 BFG data files?](https://discourse.ioquake.org/t/how-to-unpack-and-then-compress-doom-3-bfg-data-files/252)

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**Author:** [@Radegast](https://discourse.ioquake.org/u/Radegast)\
**Replies:** 0\
**Last updated:** [May 20, 2014, 8:24pm UTC](https://discourse.ioquake.org/t/how-to-unpack-and-then-compress-doom-3-bfg-data-files/252 "2014-05-20T20:24:34Z")

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Is there any documentation available about .resources and .crc file formats? The wiki link leading to info about iD 4 tech file formats is dead. It would be really helpful if someone could add a quick tutorial to the iod…
