# avp

**URL:** https://discourse.ioquake.org/c/avp/9.md

[Latest](https://discourse.ioquake.org/latest.md) · [Categories](https://discourse.ioquake.org/categories.md)

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## [About the avp category](https://discourse.ioquake.org/t/about-the-avp-category/414)

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**Author:** [@MrNuclearMonster](https://discourse.ioquake.org/u/MrNuclearMonster)\
**Replies:** 0

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This way up! Post stuff related to http://icculus.org/avp/ here!

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## [Planned features from the MorphOS version in the Linux/Mac port of AvP](https://discourse.ioquake.org/t/planned-features-from-the-morphos-version-in-the-linux-mac-port-of-avp/439)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 2\
**Last updated:** [March 9, 2026, 5:39pm UTC](https://discourse.ioquake.org/t/planned-features-from-the-morphos-version-in-the-linux-mac-port-of-avp/439 "2026-03-09T17:39:03Z")

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Hi I was checking this file, and I was wondering if you are planning to add some specific features from version for MorphOS to your project. Is it possible? "\* = finished - = not finished Bugs: \* Make savegames wo…

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## [Installing to Fedora 37](https://discourse.ioquake.org/t/installing-to-fedora-37/1802)

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**Author:** [@20000lbs\_of\_Cheese](https://discourse.ioquake.org/u/20000lbs_of_Cheese)\
**Replies:** 0\
**Last updated:** [December 4, 2022, 11:00pm UTC](https://discourse.ioquake.org/t/installing-to-fedora-37/1802 "2022-12-04T23:00:01Z")

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After hitting my head against the wall for far too long, I spun up a Fedora 21 Workstation virtual machine and successfully compiled it there. Once in the the machine, you’ll need the following; dnf -y install cmake d…

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## [AVP multiplayer changed?](https://discourse.ioquake.org/t/avp-multiplayer-changed/1478)

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**Author:** [@Mrlobster](https://discourse.ioquake.org/u/Mrlobster)\
**Replies:** 2\
**Last updated:** [June 15, 2022, 9:01am UTC](https://discourse.ioquake.org/t/avp-multiplayer-changed/1478 "2022-06-15T09:01:04Z")

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heya, does anyone know why the tcpip multiplayer menu from AVP Gold dissapeared with AVPx and how to restore it as it’s the only solution to get the games graphics working. (Vgvoodoo and reshade don’t work). Thanks

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## [Porting to Android?](https://discourse.ioquake.org/t/porting-to-android/1587)

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**Author:** [@Cyborg](https://discourse.ioquake.org/u/Cyborg)\
**Replies:** 0\
**Last updated:** [January 25, 2021, 12:29pm UTC](https://discourse.ioquake.org/t/porting-to-android/1587 "2021-01-25T12:29:37Z")

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It’s very amazing to see, that this good game have published source code. And i see on youtube version for vita. Do you have plans about creating Android port? P.s. sorry for bad english.

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## [Install on Fedoa 32](https://discourse.ioquake.org/t/install-on-fedoa-32/1538)

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**Author:** [@Bart](https://discourse.ioquake.org/u/Bart)\
**Replies:** 0\
**Last updated:** [September 13, 2020, 6:04am UTC](https://discourse.ioquake.org/t/install-on-fedoa-32/1538 "2020-09-13T06:04:10Z")

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I had to do a couple of things get AVP to install on Fedora 32. dnf -y install openal\* dnf -y install SDL\* in src/stubs.c I had to comment out: int WaterFallBase; I downloaded the game data. Copied english/language.…

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## [Can't change key bindings](https://discourse.ioquake.org/t/cant-change-key-bindings/1328)

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**Author:** [@tyler\_roberts](https://discourse.ioquake.org/u/tyler_roberts)\
**Replies:** 2\
**Last updated:** [August 31, 2019, 6:29am UTC](https://discourse.ioquake.org/t/cant-change-key-bindings/1328 "2019-08-31T06:29:21Z")

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on linux mint 19, source built without a hitch, used steam version data game boots great, no stuttering no slowdown but I cant rebind the controls whats going on? am I doing something wrong?

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## [Any source code post-2017 release?](https://discourse.ioquake.org/t/any-source-code-post-2017-release/1358)

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**Author:** [@dreamer](https://discourse.ioquake.org/u/dreamer)\
**Replies:** 0\
**Last updated:** [August 20, 2019, 8:50pm UTC](https://discourse.ioquake.org/t/any-source-code-post-2017-release/1358 "2019-08-20T20:50:21Z")

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AVP Git repository on icculus site disappeared, so the latest version of code is 2017 release. Does anyone have access to the changes from the Git repo before it went down? I scoured the internet to find whatever I coul…

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## [Binary files for Linux/Mac OS X](https://discourse.ioquake.org/t/binary-files-for-linux-mac-os-x/422)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 4\
**Last updated:** [April 30, 2018, 9:40am UTC](https://discourse.ioquake.org/t/binary-files-for-linux-mac-os-x/422 "2018-04-30T09:40:12Z")

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Hi I noticed that several people on other forums want to try this game, but they didn't know how to compile it on Linux/Mac OS X? Do you plan to prepare binary files for the Linux/Mac version of AvP?

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## [What is new with AVP in Avp-20170505-a1?](https://discourse.ioquake.org/t/what-is-new-with-avp-in-avp-20170505-a1/893)

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**Author:** [@Tomasz\_Makarewicz](https://discourse.ioquake.org/u/Tomasz_Makarewicz)\
**Replies:** 2\
**Last updated:** [February 9, 2018, 1:36am UTC](https://discourse.ioquake.org/t/what-is-new-with-avp-in-avp-20170505-a1/893 "2018-02-09T01:36:02Z")

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Hi, I can see that new files are present at the address: http://www.ms1.icculus.org/projects/avp/files/avp-20170505-a1.tar.gz Can someone say anything about this new release?

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## [Do the music and videos work?](https://discourse.ioquake.org/t/do-the-music-and-videos-work/991)

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**Author:** [@ayepod](https://discourse.ioquake.org/u/ayepod)\
**Replies:** 1\
**Last updated:** [October 18, 2017, 2:26am UTC](https://discourse.ioquake.org/t/do-the-music-and-videos-work/991 "2017-10-18T02:26:10Z")

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I only found out about this port now and I am wondering if the videos and music work? I only have the gog version. Installed the game on wine, copied the data files, including fmvs directory, and the game all runs fine b…

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## [Properly Compiled but won't run after copying game data](https://discourse.ioquake.org/t/properly-compiled-but-wont-run-after-copying-game-data/965)

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**Author:** [@m0dese7en](https://discourse.ioquake.org/u/m0dese7en)\
**Replies:** 3\
**Last updated:** [September 7, 2017, 2:39pm UTC](https://discourse.ioquake.org/t/properly-compiled-but-wont-run-after-copying-game-data/965 "2017-09-07T14:39:47Z")

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I downloaded the latest packaged source code and compiled it with no issue and then copied the AVP data from my Alien Versus Predator gold edition disc. When trying to run the game it creates the ~/.avp directory and the…

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## [Unlimited saves in AvP](https://discourse.ioquake.org/t/unlimited-saves-in-avp/643)

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**Author:** [@PedroJuglar](https://discourse.ioquake.org/u/PedroJuglar)\
**Replies:** 0\
**Last updated:** [February 20, 2016, 9:48pm UTC](https://discourse.ioquake.org/t/unlimited-saves-in-avp/643 "2016-02-20T21:48:13Z")

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Hi, Thank you for the awesome port to Linux of this great game! The game has a limited number of saves per level. Unfortunately I cannot play as much as I'd like to and I need to save more often. In the Windows versi…

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## [Is this project still active? Small changes inside](https://discourse.ioquake.org/t/is-this-project-still-active-small-changes-inside/630)

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**Author:** [@toxicshadow](https://discourse.ioquake.org/u/toxicshadow)\
**Replies:** 1\
**Last updated:** [January 18, 2016, 10:04pm UTC](https://discourse.ioquake.org/t/is-this-project-still-active-small-changes-inside/630 "2016-01-18T22:04:57Z")

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I have attached an updated main2.c file that adds a couple of basic features (SDL2 only). Anyone wishing to try, simply backup your main2.c file and then save the file at the following link ( http://pastebin.com/raw/nh…

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## [Toggling console](https://discourse.ioquake.org/t/toggling-console/467)

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**Author:** [@Ralf\_Van\_Bogaert](https://discourse.ioquake.org/u/Ralf_Van_Bogaert)\
**Replies:** 2\
**Last updated:** [January 17, 2016, 12:36pm UTC](https://discourse.ioquake.org/t/toggling-console/467 "2016-01-17T12:36:26Z")

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Hi, I've had a lot of fun playing AvP again on my Linux machine, thanks for doing this. I would like to use cheats. With the original Windows binary, you had to run it with the -debug parameter and then use the Tilde…

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## [Raspberry Pi Questions / Issues](https://discourse.ioquake.org/t/raspberry-pi-questions-issues/535)

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**Author:** [@Smithers](https://discourse.ioquake.org/u/Smithers)\
**Replies:** 0\
**Last updated:** [August 25, 2015, 12:35pm UTC](https://discourse.ioquake.org/t/raspberry-pi-questions-issues/535 "2015-08-25T12:35:11Z")

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Hi. I am having some issues with the Raspberry Pi build of AVP - see below: Cannot grab the mouse - I can see this issue has been raised for Linux before and should be fixed but it still does not work on the Pi? Pr…

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## [Trying to compile on Ubuntu 14.04 (x32), trouble with OpenGL](https://discourse.ioquake.org/t/trying-to-compile-on-ubuntu-14-04-x32-trouble-with-opengl/450)

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**Author:** [@MSC](https://discourse.ioquake.org/u/MSC)\
**Replies:** 0\
**Last updated:** [March 1, 2015, 7:07pm UTC](https://discourse.ioquake.org/t/trying-to-compile-on-ubuntu-14-04-x32-trouble-with-opengl/450 "2015-03-01T19:07:37Z")

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Hello all! I hope you can help me. I’m excited to install this, because I owned a copy a long time ago, but my comp at the time was too slow to ever run it. :smile: So I just installed Ubuntu 14.04 (32-bit) last week. …

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## [Aliens vs Predator crash to the Desktop on Mac OS X](https://discourse.ioquake.org/t/aliens-vs-predator-crash-to-the-desktop-on-mac-os-x/441)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 0\
**Last updated:** [February 19, 2015, 9:42pm UTC](https://discourse.ioquake.org/t/aliens-vs-predator-crash-to-the-desktop-on-mac-os-x/441 "2015-02-19T21:42:58Z")

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Hi I want to inform you that when I chose exit to quit the game I see credits, but If try to read them after a minute game crashed. Later, I just saw the window if I want to report this problem. http://pastebin.com/4…

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## [The shell script for conversion of “lowercase letters” for AvP](https://discourse.ioquake.org/t/the-shell-script-for-conversion-of-lowercase-letters-for-avp/425)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 6\
**Last updated:** [February 17, 2015, 8:04pm UTC](https://discourse.ioquake.org/t/the-shell-script-for-conversion-of-lowercase-letters-for-avp/425 "2015-02-17T20:04:26Z")

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Hi I remember that in the Linux version of AvP created by Daniel Langnas was a file extract.sh: https://www.assembla.com/code/avp\_mod/git/nodes/master/extract.sh I think that one of the functions of this script was…

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## [Raspberry Pi support](https://discourse.ioquake.org/t/raspberry-pi-support/436)

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**Author:** [@AnonymousHoser](https://discourse.ioquake.org/u/AnonymousHoser)\
**Replies:** 2\
**Last updated:** [February 17, 2015, 5:50pm UTC](https://discourse.ioquake.org/t/raspberry-pi-support/436 "2015-02-17T17:50:48Z")

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With SDL2 and the OpenGL ES support in the 20150214 relese, it is now possible to run the game on systems like the Raspberry Pi and MIPS Creator CI20. With a Raspberry Pi B+ running Raspbian in Turbo mode, I build SDL …

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## [New release - 20150214](https://discourse.ioquake.org/t/new-release-20150214/435)

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**Author:** [@AnonymousHoser](https://discourse.ioquake.org/u/AnonymousHoser)\
**Replies:** 1\
**Last updated:** [February 14, 2015, 12:57pm UTC](https://discourse.ioquake.org/t/new-release-20150214/435 "2015-02-14T12:57:54Z")

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Some work was done on the SDL2 support, namely the full screen support. There's still a lot more work required before it is stable though. Once that happens I plan on removing the SDL 1.2 support. The OpenGL code has…

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## [\[SOLVED\] CTRL-G shortcut does not work in AvP on Linux/Mac OS X](https://discourse.ioquake.org/t/solved-ctrl-g-shortcut-does-not-work-in-avp-on-linux-mac-os-x/421)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 2\
**Last updated:** [February 14, 2015, 3:15pm UTC](https://discourse.ioquake.org/t/solved-ctrl-g-shortcut-does-not-work-in-avp-on-linux-mac-os-x/421 "2015-02-14T15:15:33Z")

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Hi I know that Aliens vs Predator hasn't been fully upgraded for SDL 2, but I noticed other issue on Mac OS X 10.9.5 and Ubuntu 14.04 (x86\_64). I can not use a mouse cursor in this game, I tried to use shortcut CTRL-G,…

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## [\[SOLVED\] AvP does not compile on Mac OS X](https://discourse.ioquake.org/t/solved-avp-does-not-compile-on-mac-os-x/420)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 4\
**Last updated:** [December 30, 2014, 7:25pm UTC](https://discourse.ioquake.org/t/solved-avp-does-not-compile-on-mac-os-x/420 "2014-12-30T19:25:56Z")

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Hi I decided to use SDL 2 on Mac OS X, and in this case, I can not compile this game: cmake .. -- No build type specified, defaulting to Release -- The C compiler identification is AppleClang 6.0.0.6000056 -- The CXX…

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## [\[SOLVED\] "Return to Windows" in the menu of AvP](https://discourse.ioquake.org/t/solved-return-to-windows-in-the-menu-of-avp/424)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 1\
**Last updated:** [February 14, 2015, 3:05pm UTC](https://discourse.ioquake.org/t/solved-return-to-windows-in-the-menu-of-avp/424 "2015-02-14T15:05:18Z")

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Hi I know that is a trivial change in this game, but it was fixed in the version of AvP for MorphOS. I chose a position "Exit game" in the menu of AvP, and I saw the description "Quit the game and return to Windows.…

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## [Fullscreen in AVP](https://discourse.ioquake.org/t/fullscreen-in-avp/416)

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**Author:** [@gbudny](https://discourse.ioquake.org/u/gbudny)\
**Replies:** 2\
**Last updated:** [December 26, 2014, 2:11pm UTC](https://discourse.ioquake.org/t/fullscreen-in-avp/416 "2014-12-26T14:11:45Z")

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Hi I compiled this game on OS X 10.9.5 and Ubuntu 14.04, and it works, but I do not know how to activate a fullscreen mode in AVP. I tried to use a shortcut ALT-ENTER, but it does not work on both operating systems. C…
